This multidisciplinary, peer-reviewed online journal is dedicated to publishing descriptions of artifacts, environments and experiences created to promote and support learning in all contexts by designers in any field. The IJDL Library of Congress ISSN is 2159-449X.

Vol 11 No 2 (2020)

Published: 2020-05-18

Open Badges for Employee Skill Tracking

Kyle Clements, Sam Jackson, Richard E. West

1-8

“Playing Doom”: A Design Case in Self-Defense Training

Mario S Staller, Valentina Heil, Rüdiger Koch, Swen Körner

9-16

The Evolution of a Rocks and Minerals Challenge Game Design

Donna Rennar-Potacco, Anymir Orellana, Rita Ramirez-Levine

27-38

Collaboration by Design: Development of a Video Game for Energy Literacy

Rebekah Radtke, Eduardo Santillan-Jimenez, Margaret Mohr-Schroeder

46-54

Green Economy Game: A Modular Approach for Sustainable Development Education

Wilian Gatti Junior, Beaumie Kim, Prof., Liping Liu, Xingru Lai

96-107

The Working Labs Model in Action

Lindsay Tan, Anna Ruth Gatlin

108-117

Fight the Power! Games, Thermostats, and the Energy Patriarchy

Michael Horn, Pryce Davis, Amartya Banerjee, Reed Stevens

118-129

View All Issues

The journal provides a venue for designers to share their knowledge-in-practice through rich representations of their designs and detailed discussion of decision-making. The aim of the journal is to support the production of high-quality precedent materials and to promote and demonstrate the value of doing so. Audiences for the journal include designers, teachers and students of design and scholars studying the practice of design.

This journal is a publication of the Association for Educational Communications and Technology.