Entangled Co-Design with a Trickster: Speculative Framing and Reframing
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Abstract
Speculative design, as a diverse set of methods that aim to offer critique, can be challenging to engage productively. In this design case, we share how a prior, stalled design project—an ambitious vision of interdisciplinary design education partnered with business and housing development projects in Santa Fe, New Mexico—provided compelling precedent as we sought to reframe during the COVID-19 pandemic. We recognized that solution-focused ways of working in the prior project left the design problem undefined. As we began the design work detailed in this case, we leveraged the perspectives and design knowledge of our interdisciplinary team of faculty and students. While design cases often emphasize the designed training or program, we focus on our reframing process, sharing vignettes as we prepared to and participated in activities at a design workshop, and then used our own design practices to engage in problem framing workshops. In sharing these accounts, we characterize the pandemic as a trickster and speculative co-designer, who revealed much about how our efforts were entangled with institutional structures. Across these punctuated vignettes of design work, we highlight how an initial broad problem frame invited this trickster to participate and how the application of problem framing tools wrested framing agency from the trickster. Collectively, this anchored our attention to systemic inequities in ways that troubled notions of sustainability.
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Vanessa Svihla, University of New Mexico
Vanessa Svihla is an associate professor of learning sciences and engineering at the University of New Mexico. Their research focuses on how people learn as they design.
Megan Jacobs, University of New Mexico
Megan Jacobs is an associate professor in honors college at the University of New Mexico, with a focus
on art and material culture.
Tim Castillo, University of New Mexico
Tim Castillo is a professor of architecture and a former associate dean at the University of New
Mexico. His work focuses on the intersection of emerging digital technologies, fabrication, and culture.
Mary Tsiongas, University of New Mexico
Mary Tsiongas is a professor of experimental art at the University of New Mexico, whose work explores
human relationships with the wilderness and technology.
Leah Buechley, University of New Mexico
Leah Buechley is an associate professor in computer science at the University of New Mexico. Her research
sits at the intersection of computer science, design, art, and learning.
Megan Tucker, University of New Mexico
Megan Tucker is a Ph.D. student in learning sciences at the University of New Mexico. She is an instructional designer at the university.
Amy Traylor, University of New Mexico
Amy Traylor is a Ph.D. student in computer science at the University of New Mexico. Her work focuses on
the intersection of programming and arts.
Drew Trujillo, University of New Mexico
Drew Trujillo is a graduate student pursuing a Master of Fine Arts at the University of New Mexico and a
former director of an innovative arts and entertainment organization. His work explores technology, movement, and sound.
Jaziel Cervantes-Carreon, University of New Mexico
Jaziel Cervantes-Carreon is a graduate student pursuing a Master of Architecture at the University of
New Mexico.
Sydney Nesbit, University of New Mexico
Sydney Nesbit is pursuing a graduate degree in architecture at the University of New Mexico. Her art
explores human relationships with technology.
Reuben Fresquez, University of New Mexico
Reuben Fresquez is a master's student in computer science at the University of New Mexico.

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