The Design and Development of a Magic-based Teaching Method in Facilitating Creative Design Thinking

Main Article Content

Tong Li
https://orcid.org/0000-0002-1166-625X
Larry E. McCalla

Abstract

This design case introduces a design and development process of using magic performance as a method to facilitate students’ creative design thinking in user-centered design. Magic performance is used not only as a creativity stimulus for facilitating design flexibility but also as a guiding tool for facilitating the design process. Specifically, three design iterations are presented along with design challenges, design solutions, and a discussion of student experiences. A goal of this design case is to inspire other designers to develop similar interventions based on unexplored but meaningful activities, such as magic performance.

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How to Cite
Li, T., & McCalla, L. E. (2020). The Design and Development of a Magic-based Teaching Method in Facilitating Creative Design Thinking. International Journal of Designs for Learning, 11(3), 67–77. https://doi.org/10.14434/ijdl.v11i3.26669
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Articles
Author Biographies

Tong Li, The University of Georgia

Tong Li is a Ph.D. Candidate in the Learning, Design, and Technology program at the University of Georgia. His research focuses on magic performance, game-based learning, creativity, design thinking, and Q methodology.

Larry E. McCalla, The University of Georgia

Lawrence E. McCalla holds a Ph.D. in Learning, Design, and Technology. Larry’s research interests are in the areas of design, creativity, and learning. He employs an interdisciplinary approach to studying how people expand their creativity and design methodologies through the construction of artifacts.