The Impacts of Interactivity and Engagement for the Digital Learner
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Abstract
In an Introduction to Digital Practices course, university students were unable to apply their newfound software program knowledge to design intricate art projects. A digital guide called a Tool Lab was created so that students could be pre-introduced to the tools and functionality of targeted software programs. Designed with the concepts of Bloom’s Taxonomy, the Tool Lab eLearning guide was built in PowerPoint and consisted of YouTube video tutorials. At the end of the Tool Lab modules, students were required to complete a quiz in Survey Monkey. In the end, students only used the Tool Lab modules after they had been introduced to the software programs in a lecture. Failure includes a lack of structure in Tool Lab design, an influx of unnecessary material, a loss of student engagement, and minimal incentive to complete follow-up quizzes.
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