Making Design Decisions Visible: Applying the Case-Based Method in Designing Online Instruction

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Heng Luo
Tiffany Koszalka


The instructional intervention in this design case is a self-directed online tutorial that applies the case-based method to teach educators how to design and conduct entrepreneurship programs for elementary school students. In this article, the authors describe the major decisions made in each phase of the design and development process, explicate the rationales behind them, and demonstrate their effect on the production of the tutorial.  Based on such analysis, the guidelines for designing case-based online instruction are summarized for the design case.


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How to Cite
Luo, H., & Koszalka, T. (2011). Making Design Decisions Visible: Applying the Case-Based Method in Designing Online Instruction. International Journal of Designs for Learning, 2(1).
Author Biographies

Heng Luo, Syracuse University

Heng Luo is a doctoral student in the department of IDD&E in Syracuse University. His research interests include: the integral relationship between emerging technologies and instructional design theories; application of case-based method in self-directed online instruction and interactivity in ICT-supported learning system design

Tiffany Koszalka, Syracuse University

Tiffany A. Koszalka is a professor of instructional design, development, and evaluation. Her current research focuses on technology integration in K-12 science, math, and geography and technology learning environments. She has worked extensively on NASA education projects to develop both government employee distance education and K-12 technology-integration projects. As part of recent NASA grants, Koszalka worked with partners at Penn State University and NASA-Dryden to develop Web-Enhanced Learning Environment Strategies (WELES) and Kids as Airborne Mission Scientists (KaAMS), problem-based learning instructional materials for middle school teachers. She has considerable experience with other instructional contexts and settings, including the development of multimedia training for companies such as Andersen Consulting and Pepsi Cola Company.