Community Versus Creator: Analyzing Learning and Literacy in Video Games
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Abstract
Video games, unlike other forms of art, allow the player to interact with and participate in their virtual surroundings. Video games also require that the player learn certain control methods and the ways in which these methods function in the game. This creates a unique environment for learning, be cause the game must be able to teach and must take into account how it will provide information to players. Because of this factor, video games can (and should) be analyzed in a similar fashion to other types of learning environments. By communicating with players, and by utilizing critical understand ings of learning and acquisition, we can begin to better understand video games as a medium of learning.
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Arts & Letters
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