Museum Anthropology Review <p><em>Museum Anthropology Review</em> (MAR) is an open access journal whose purpose is the wide dissemination of peer-reviewed articles, reviews, essays, project reports, and other content advancing the field of material culture and museum studies, broadly conceived. <em>Museum Anthropology Review</em> is the scholarly journal of the Mathers Museum of World Cultures. ISSN&nbsp;1938-5145.</p> en-US Authors who publish with this journal agree to the following terms: 1. Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal. 2. 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(Jason Baird Jackson) (IUScholarWorks) Fri, 10 Aug 2018 15:54:19 -0400 OJS 60 Digital Representation of Indigenous Peoples through Sharing, Collaboration, and Negotiation: An Introduction <p>In the past decade, digital media have been increasingly employed in museums in a variety of ways. This practice capitalized on the new medium’s effectiveness in connecting a variety of stakeholders across multiple key issues. Projects representing Indigenous communities are not an exception to this trend. This special issue critically reflects on the politics of representation in the process of reframing culturally specific concepts in a digital environment. In addition to discussing potential benefits of digital media to working with Indigenous communities, papers in the special issue also carefully weigh the benefits and shortcomings virtual environments may bring to digital collaborations with Indigenous communities.</p> Christina Gish Hill, Medeia Csoba DeHass ##submission.copyrightStatement## Fri, 10 Aug 2018 00:00:00 -0400 Cheyenne Odyssey: Representing Removal in an Educational Video Game <p>This articles reflects on the process of creating digital media in collaboration with Native communities, using the example of Cheyenne Odyssey, a game from Mission US, to argue that such media can illuminate the perspectives of Indigenous peoples for a wide audience while also creating digital repositories for both visual and narrative forms of knowledge. This game takes on the difficult challenge of portraying very sensitive moments of US history to middle school-age children. The game walks the player through the Battle of Little Big Horn, the forced removal of the Northern Cheyenne people, their harrowing journey home again, and even the massacre of Dull Knife’s band at Fort Robinson. The creators of the game brought Cheyenne perspectives to the process by consulting Northern Cheyenne elders, historians, and even school children, as well as archival materials, and scholars of Cheyenne history, including the author. This multifaceted collaboration resulted in a game that presented Cheyenne history in a way that reflected Cheyenne values while providing non-Cheyenne people with an accessible narrative that, nevertheless, disrupts the familiar history of westward expansion in the United States. At the same time, the game makes new a history familiar to every Cheyenne by presenting it in a fresh medium that captivates young people. The public nature of this online game empowers Cheyenne people to take pride in their own historical narratives.&nbsp;</p> Christina Gish Hill ##submission.copyrightStatement## Sat, 11 Aug 2018 00:00:00 -0400 Intimate Clips: Sealskin Sewing, Digital Archives and the Mittimatalik Arnait Miqsuqtuit Collective <p>This article reflects upon the interplay of digital, material, and social relations in the context of a small-scale digital archiving project currently being undertaken by a group of women ethnographers, videographers, and sealskin seamstresses in&nbsp;the&nbsp;Canadian Eastern High Arctic Inuit settlement of Mittimatalik (Pond Inlet). I illustrate the documentation work of our Mittimatalik Arnait Miqsuqtuit Collective, situating it in the new media landscapes that have developed in the Canadian Arctic, and draw on case studies to challenge claims that new communications technology has led to the breakdown of social and environmental relationships. Clips from our digitizing work in progress offer insight into the relational ecologies emergent the making of this archive: illustrating how the unique materiality of sealskin and digital archives, the politics of Inuit hunting, the sensibilities of family and friends, and the challenges of broadband connectivity in Arctic settlements shape this initiative. Technology also emerges here as a key agent, enabling new collaborative relationships, political voice, and forms of knowledge production, but also denying others.</p> Nancy Wachowich ##submission.copyrightStatement## Fri, 10 Aug 2018 00:00:00 -0400 Envisioning Arctic Futures: Digital and Otherwise <p>The production of <em>Never Alone </em>(a recent video game incorporating Inupiaq narrative traditions and aesthetics) is one example of how indigenous peoples use digital technologies to spark young people’s interest in their own knowledge. Using comparative material from game players in Siberia and Alaska, this article explores interfaces between the knowledge needed to play such games and that required for hunting in real time. Combining attention to decolonizing education and new museology strategies, the authors suggest that the pedagogical impact of such games is strengthened when combined with face-to-face interactions with local knowledge holders. This, in turn, suggests the importance of recognizing the work of the museum as its capacity to animate knowledge, not simply to store it.</p> Barbara Bodenhorn, Olga Ulturgasheva ##submission.copyrightStatement## Sat, 11 Aug 2018 00:00:00 -0400 3D Technology in Collaborative Heritage Preservation <p>Digital repatriation is one aspect of heritage preservation work that has been increasingly gaining popularity due to its effectiveness in assisting Indigenous communities in connecting with museum collections located at various institutions around the world. It is not simply an alternative for physical repatriation; rather, the two can be used in conjunction, particularly with the incorporation of 3D technology. While digital repatriation can provide new opportunities, it is also a contested concept (Boast and Enote 2013) that is still in the process of shaping future collaborative practices while being shaped by ongoing projects and their outcomes. In this paper, we explore how this technology, structure from motion (SFM) 3D modeling and scanning, provides innovative methods that are especially well suited for successfully contributing to a wide array of heritage preservation objectives. Three-dimensional technology is effective in providing alternative ways to connect with collection pieces and providing origin communities access to museum collections. It can alleviate concerns of chemical exposure from contamination, concerns for the fragility of items, the expense of insurance and transportation, or the need to remove pieces from origin communities. As artifacts transform in the repatriation process by gaining new life and meaning when they enter the contemporary reality of the origin community, the use of 3D technology, as part of this collaboration, can assist Indigenous communities in fulfilling their own visions of heritage preservation.</p> Medeia Krisztina Csoba DeHass, Alexandra Taitt ##submission.copyrightStatement## Sat, 11 Aug 2018 00:00:00 -0400 Another India: Explorations and Expressions of Indigenous South Asia <p>This work is an exhibition review considering <em>Another India: Explorations and Expressions of Indigenous South Asia</em>, a project of the Museum of Archaeology and Anthropology, University of Cambridge.</p> Katja Müller ##submission.copyrightStatement## Sat, 11 Aug 2018 00:00:00 -0400 灵力的物化:中国乡村与城市的民间宗教 (Lin). <p>This work is a Chinese language book review considering the title <em>Materializing Magic Power: Chinese Popular Religion in Villages and Cities</em> by Wei-Ping Lin.</p> Lijun Zhang ##submission.copyrightStatement## Sat, 11 Aug 2018 00:00:00 -0400 Sacred Art: Catholic Saints and Candomblé Gods in Modern Brazil (Glassie and Shukla) <p>This work is a book review considering the title <em>Sacred Art: Catholic Saints and Candomblé Gods in Modern Brazil</em> by Henry Glassie and Pravina Shukla.</p> <div class="page" title="Page 1">&nbsp;</div> Ray Cashman ##submission.copyrightStatement## Sat, 11 Aug 2018 00:00:00 -0400 Books and Media Received <p>This item is a listing of scholarly works submitted to the editorial office for possible review.</p> Jason Baird Jackson ##submission.copyrightStatement## Sat, 11 Aug 2018 00:00:00 -0400