Conversation in a Multimodal 3D Virtual Environment
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Abstract
Substantial changes in the properties of CMC systems call for new perspectives in data gathering, ethics, and methods of analysis that move beyond solely text-based analysis. This article examines the semiotic potential embedded in a Scandinavian 3D graphical world, Patagonia, based on dialogism, an over-arching interdiciplinary theoretical approach to discourse, cognition, and communication. Examples are analyzed that show how resources such as visual modes of communication in Patagonia carry interactional meaning. Among other meanings, the study looks at how addressivity is managed when nonverbal visual means of communication are available. The analysis reveals that placing avatars representing interlocutors in proximity to each other simulating a face-to-face encounter is preferred to nickname + colon, suggesting an inclination towards a visual addressivity similar to that in oral conversation.
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