1.
Gressick J, Langston JB. The Guilded Classroom: Using Gamification to Engage and Motivate Undergraduates. JoSoTL [Internet]. 2017Jul.26 [cited 2023Sep.24];17(3):109-23. Available from: https://scholarworks.iu.edu/journals/index.php/josotl/article/view/22119