Implementing Learner Experience Design in University Teaching An Action Research Study on Enhancing Faculty-Student Engagement and Motivation

Main Article Content

Christian Rogers
https://orcid.org/0000-0001-5632-546X
Jerry Schnepp

Abstract

The Learner Experience Design (LXD) framework aims to create engaging and relevant learning experiences by considering students' past, motivations, challenges, frustrations, emotions, and needs, as well as their interactions with faculty, staff, and other students. The LXD process involves three steps: research, design, and evaluation. During the research phase, instructors gather important insights through student interviews. In the design phase, they develop a plan for a learning experience. Finally, in the evaluation phase, they assess the effectiveness of the learning experience and plan for potential revisions. This article details a case study of a workshop series in which faculty members from universities spanning several countries utilized LXD with their students. It shares observations collected from workshop participants that indicate not only evidence of intended innovative curricular enhancements, but an unanticipated increase in student-teacher connection and motivation.

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How to Cite
Rogers, C., & Schnepp, J. . (2024). Implementing Learner Experience Design in University Teaching: An Action Research Study on Enhancing Faculty-Student Engagement and Motivation. Journal of the Scholarship of Teaching and Learning, 24(4). https://doi.org/10.14434/josotl.v24i4.35977
Section
Case Studies
Author Biography

Christian Rogers, Purdue University

Received Bachelors of Science in Visual Communications Technology, a Masters of Education in Career & Technology Education at Bowling Green State University & a Ph.D. at the University of Toledo in the field of educational technology with a focus in media production. While earning a PhD, he was a Lecturer & Academic Advisor in the Visual Communication Technology program at BGSU, teaching  courses in cross-media integration and overseeing the video production track. Currently, he is an Assistant Professor in Computer Graphics Technology in the Purdue School of Engineering & Technology at Indiana University Purdue University Indianapolis (IUPUI).  He teaches courses in the fundamentals of video production to advanced motion design and conducts research in the area of media theory, experiential learning and pervasive technology in the area of STEM education. His industry experience is quite diverse, with over thirteen years in the visual communications field, having worked for many different organizations and institutions.

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