Using Generative AI to Design and Develop Educational Games in Engineering Education

Main Article Content

Olgun Sadik
https://orcid.org/0000-0002-8852-8189

Abstract

In this instructional design case, I described a final project implemented in a Software Systems Engineering course and explored the integration of generative AI tools in undergraduate engineering education. I, as the course instructor, asked students to design and develop text-based educational games using C programming, incorporating Microsoft Copilot as an assistive technology. I generated the project description and rubric with a generative AI tool, focusing on ethical, creative, and effective AI use. Students reflected on their design process, learning outcomes, and challenges. Highlights of this design include a practical approach to preparing students to use generative AI tools responsibly and productively in Software System Engineering, while identifying areas for improving guidance on their implementation.

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Article Details

How to Cite
Sadik, O. (2025). Using Generative AI to Design and Develop Educational Games in Engineering Education. International Journal of Designs for Learning, 16(2), 182–193. https://doi.org/10.14434/ijdl.v16i2.42059
Section
Special Section: GenAI in Learning Design
Author Biography

Olgun Sadik, Indiana University Bloomington

Olgun Sadik is a senior lecturer in the Intelligent Systems Engineering Department at Indiana University. He is interested in exploring emerging learning technologies and their impact on teaching and students’ learning in computing and engineering education.