SciStory: Designing AI-Supported Inquiry in Science Learning Games
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Abstract
This design case explores how an AI-supported, narrative-centered science learning game (SciStory: Pollinators) was designed over multiple iterations to support middle schoolers’ socioscientific learning, engagement, and persuasive writing. The case highlights how AI-driven conversational agents were designed to support student-led socioscientific inquiry, and the tensions our team explored as we integrated agents into a story game about community food systems, pollinators, and neighborhood land use.
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