Rapidly Prototyping an Immersive 3D Escape Room Game Empowered by Generative AI for Cybersecurity Training

Main Article Content

Hunhui Na
https://orcid.org/0000-0003-2157-6685
Mohan Yang
https://orcid.org/0000-0003-0856-0814

Abstract

The increasing frequency and sophistication of cyberattacks underscore the urgent need for cybersecurity education, particularly for K-12 students who are often vulnerable to digital threats. Despite its importance, access to cybersecurity education remains limited, especially in low-resourced schools. To address this gap, we developed a ChatGPT-integrated 3D immersive escape room game aimed at equipping K-12 students with essential cybersecurity skills. Over a two-month intensive design and development period, this design case details our iterative design process, collaboration with subject matter experts, game developers, and K-12 teachers, and the pivotal role of generative AI in enabling personalized and adaptive learning experiences. Alongside positive feedback from an early usability test, the study shares key challenges that naturally arose during the rapid prototyping process. This design case provides valuable insights into the creation of educational games, particularly in contexts requiring rapid prototyping.

Downloads

Download data is not yet available.

Article Details

How to Cite
Na, H., & Yang, M. (2026). Rapidly Prototyping an Immersive 3D Escape Room Game Empowered by Generative AI for Cybersecurity Training. International Journal of Designs for Learning, 17(1), 28–39. https://doi.org/10.14434/ijdl.v17i1.40912
Author Biographies

Hunhui Na, University of North Carolina at Charlotte

Hunhui Na is an Assistant Professor of Learning, Design, and Technology at the University of North Carolina at Charlotte. His research explores technology-enhanced learning for STEM+CS.

Mohan Yang, Texas A&M University

Mohan Yang is an Assistant Professor in the Human Resource Development (HRD) program at Texas A&M University. His research examines technology-enhanced training and development for workforce development in the organizational and educational contexts.