Designing a Remote Language Course with Mini-Games, Virtual Reality, and Digital Textbooks
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Abstract
This design case describes the transition of an in-person Arabic language program to a remote delivery format. It covers the process of designing and implementing intermediate and advanced-level courses, while offering insights into effective online language instruction practices in higher education. As the sole designer in this project, I relied on my expertise in Applied Linguistics and Instructional Technology. The main objective was to simulate the immersive interactive experience of face-to-face language learning through a combination of technological tools and pedagogical strategies. Key tools included Lingco, the language learning platform Lingco, which offers interactive activities and multimedia resources; Wordwall, used for creating engaging games; and ImmerseMe, which provides virtual reality scenarios for language practice. These tools were integrated with the university’s learning management system, Canvas, and video conferencing software, Zoom, to create a comprehensive online learning environment
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Oussema Dhieb, Ohio University
Oussema Dhieb is an educator, researcher, and learning designer. He is currently pursuing a Ph.D. in Instructional Technology at Ohio University, where he previously earned an M.A. in Applied Linguistics, along with certifications in Teaching English as a Foreign Language (CTTEFL) and Technology-Enhanced Language Teaching (CTTELG). He also holds a master’s degree in English Linguistics from the University of Sfax. His research interests include educational technology, virtual reality, artificial intelligence, and foreign language learning.

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