An Inquiry-based Artificial Intelligence Curriculum for Upper Elementary Students: A Design Case of PrimaryAI
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Abstract
The PrimaryAI project focuses on developing an upper elementary integrated curriculum that covers life science, artificial intelligence (AI), and computer science concepts. The PrimaryAI curriculum uses both problem-based learning (PBL) and game-based learning (GBL) to engage students and situates the curriculum in a real-world context. The curriculum and online game were co-designed by researchers and elementary classroom teachers over a period of three years. The curriculum and game utilize a PBL approach to increase student interest and agency while exploring complex topics. The curriculum introduces students to ecosystems; population studies; AI definition and examples; computer vision; machine learning; and AI planning—all within the context of helping study an animal population in students’ local communities. The GBL environment provides students with the opportunity to apply learning from the curriculum to help virtual scientists learn more about factors impacting the endangered yellow-eyed penguins to establish conservation efforts. This design case highlights the instructional design process behind the immersive virtual learning environment and the curriculum as products.
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Minji Jeon, University of Nebraska-Lincoln
Minji Jeon is an Assistant Professor at the University of NebraskaLincoln. Her research centers on designing student-centered learning experiences and promoting diversity and equity in STEM and computing education.
Kathleen Jantaraweragul, Warrant Technologies
Katie Jantaraweragul is an Instructional Systems Designer at Warrant Technologies. Her work and research focus on instructional pedagogies within formal technical training environments.
Anne Ottenbreit-Leftwich, Indiana University
Anne Ottenbreit-Leftwich is a Professor of Instructional Systems Technology at Indiana University Bloomington (IUB). Her research focuses on designing K-12 technology, computer science, and artificial intelligence curriculum, as well as developing professional development for teachers and broadening participation in computing.
Cindy Hmelo-Silver, Indiana University
Cindy Hmelo-Silver is a Distinguished Professor and an Associate Dean for Research and Development at IUB. She focuses on how people learn about complex phenomena and how technology can help support that learning.
Krista Glazewski, North Carolina State University
Krista Glazewski is the Executive Director of the Friday Institute at North Carolina State University (NCSU). Her work has focused on ways to develop instruction to support inquiry-based learning through complex problem-solving.
Bradford Mott, North Carolina State University
Bradford Mott is a Senior Research Scientist at NCSU. His research interests include AI and Human-Computer Interaction with a focus on applications in education and entertainment technologies.
James Lester, North Carolina State University
James Lester is the Goodnight Distinguished University Professor in Artificial Intelligence and Machine Learning in the Department of Computer Science at NCSU. His research focuses on AI-enabled learning technologies.
Cathy Ringstaff, WestEd
Cathy Ringstaff is a Senior Project Director at WestEd and works extensively on evaluating projects focused on the use of innovative technology in K-12 classrooms, with an emphasis on science projects.

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