Ghosts of the Argonne: Immersion, Presence, and Uncertainty in a Virtual Reality History Simulation

Main Article Content

Nathan R. Prestopnik

Abstract

Ghosts of the Argonne is an interactive virtual reality (VR) recreation of the World War 1 (WW1) M1897 “French 75” field artillery gun, intended to teach learners about WW1 and its impact on the world, the role of artillery and artillerymen in this war, and the stories of real soldiers who served. The Ghosts of the Argonne project is also an exploration of design-oriented challenges that arise when attempting to transport learners into virtual recreations of the past. In this design case, we address a variety of such challenges, including the realism and authenticity of VR environments and objects, the capabilities and limitations of contemporary VR technology, the difficult relationship between games, play, and historical representation, the impact of multi-user interactivity on virtual historical recreations, and the challenge of contending with historical uncertainty in the design of VR objects, events, and environments.

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Article Details

How to Cite
Prestopnik, N. R. (2024). Ghosts of the Argonne: Immersion, Presence, and Uncertainty in a Virtual Reality History Simulation. International Journal of Designs for Learning, 15(3), 15–33. https://doi.org/10.14434/ijdl.v15i3.36335
Section
Traditional Design Cases
Author Biography

Nathan R. Prestopnik, Shenandoah University

Nathan R. Prestopnik is a professor of virtual reality (VR) design at Shenandoah University, located in northern Virginia, USA, and co-director of the Shenandoah Center for Immersive Learning (SCiL), a state-of-the-art lab and studio focused on VR, AR, and XR design and research. Dr. Prestopnik’s research explores serious games, historical simulations, interactive storytelling, virtual art, and immersive experience design.