Dungeons & Dragons in the Literature Classroom

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R. Paul Cooper
Mahjabin Chowdhury
https://orcid.org/0000-0003-0784-0726
Jonan Phillip Donaldson
https://orcid.org/0000-0003-1469-6275
Jonathan Mitchell

Abstract

“The Ballad of Proxima-B” is an educational RPG that promotes learning and collaboration. Students contribute to world-building and game mechanics, creating fictional worlds and characters, including a dystopian Earth, the planet Proxima-B, and alien races. The game incorporates constructivist, constructionist, and Dynamic Systems Model of Role Identity (DSMRI) principles. The hands-on and collaborative nature facilitates learning, reflection, and a strong classroom community. During gameplay, characters form alliances, encouraging students to reflect on their interactions. Design challenges include workload balance and addressing student anxiety. Game elements emphasize critical thinking and self-reflection, foster collaboration and community, and encourage exploring identity through serious play.

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How to Cite
Cooper, R., Chowdhury, M., Donaldson, J. P., & Mitchell, J. . (2024). Dungeons & Dragons in the Literature Classroom. International Journal of Designs for Learning, 15(2), 92–102. https://doi.org/10.14434/ijdl.v15i2.36322
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Articles
Author Biographies

R. Paul Cooper, Texas A&M University

Rich Paul Cooper is a novelist, literary scholar, Instructional Associate Professor, Texas A&M University.

Mahjabin Chowdhury, Texas A&M University

Mahjabin Chowdhury is a postdoctoral research associate, Center for Teaching Excellence, Texas A&M University.

Jonan Phillip Donaldson, University of Alabama at Birmingham

Jonan Phillip Donaldson is a researcher and learning scientist, Assistant Professor, University of Alabama at Birmingham.

Jonathan Mitchell, Texas A&M University

Jonathan M. Mitchell is a student and future educator, Texas A&M University.