Cardgame Design Project-Based Learning for a Graphic Design Course

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Brian Alvin Hananto

Abstract

Project-based learning is an effective method for students’ learning design. For the “Graphic Design for Interactive Entertainment” elective course, the author uses project-based learning to teach UI and UX design to Universitas Pelita Harapan’s Visual Communication Design Department students. For the project, the author designed a game mechanic. The students of the course later designed visuals for the game. One game that resulted from this project was “Pro Pickpockets”, a game about a group of pickpockets competing to collect valuable prizes for the best pickpockets. This paper elaborates on the design case of Pro Pickpockets as a design project and project-based learning for students in learning UI and UX.

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How to Cite
Hananto, B. A. (2024). Cardgame Design Project-Based Learning for a Graphic Design Course. International Journal of Designs for Learning, 15(2), 54–64. https://doi.org/10.14434/ijdl.v15i2.35895
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Author Biography

Brian Alvin Hananto, Universitas Pelita Harapan

Brian Alvin Hananto is a lecturer at Universitas Pelita Harapan’s Visual Communication Design Department. He focuses on graphic design courses and has an interest in design education as part of his research.