Designing an Augmented Reality Learning Experience for Library Instruction as a Technology Novice

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Amber Sewell

Abstract

This instructional design case describes the author’s process for creating an augmented reality learning experience for library instruction at an academic library. With no budget, no team, and little experience with this type of technology, this design case describes the development of an instructional design utilizing emerging technologies. It also addresses the constraints of solo work, small or nonexistent budgets, little no experience using the technology, and interest but no support for learning and implementing an innovative solution to a design problem

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How to Cite
Sewell, A. (2023). Designing an Augmented Reality Learning Experience for Library Instruction as a Technology Novice. International Journal of Designs for Learning, 14(2), 42–57. https://doi.org/10.14434/ijdl.v14i2.34299
Section
Design Cases
Author Biography

Amber Sewell, University of Nevada, Las Vegas

Amber Sewell is a Teaching and Learning Librarian at the University of Nevada, Las Vegas. Her research interests include games for instruction and outreach, information privilege, and podcasting as a means of making scholarship more widely available.