Gamifying Project-Based Learning in Statistics Education in Singapore

Main Article Content

Zhang Huiyu
Linda Fang

Abstract

Biostatistics is a second-year subject taken by Biomedical Engineering Diploma students in Temasek Polytechnic, Singapore. Gamification elements, referenced from the popular Pokémon GO, were infused into a suite of activities. The purpose was to engage and sustain the interest of students while facilitating the successful execution of their group project. The gamified initiative, named Biostatistics GO, generated much excitement and added depth to the learning of this project-based subject. In this paper, we present the design of Biostatistics GO by highlighting the key design principles, describing the gamification elements, and reviewing its impact on the students’ achievements and learning.

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How to Cite
Huiyu, Z., & Fang, L. (2021). Gamifying Project-Based Learning in Statistics Education in Singapore. International Journal of Designs for Learning, 12(2), 15–26. https://doi.org/10.14434/ijdl.v12i2.27036
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Articles
Author Biographies

Zhang Huiyu, Temasek Polytechnic, Singapore

Zhang Huiyu is a Senior Academic Mentor at Temasek Polytechnic, Singapore. Her research interests include using artificial intelligence techniques for the analysis and support of teaching and learning. She enjoys using ICT tools for her lessons too.

Linda Fang, Temasek Polytechnic, Singapore

Linda Fang is a Senior Lecturer at Temasek Polytechnic, Singapore. Her research interests are in the use of technology to enhance learning: e-learning, blended learning, simulation-based learning, learning in a virtual world, virtual reality, learning analytics, gamification for learning, and serious games for training.

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