Fight the Power! Games, Thermostats, and the Energy Patriarchy
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Abstract
Confronting issues of global climate change will require creative approaches to energy consumption across a range of human activities. This design case looks at the evolution of a physical/digital hybrid board game that we created to encourage families to reflect on household energy consumption and environmental sustainability. Design in this context was particularly challenging due to the nature of household heating and cooling systems, which tend to be opaque and difficult to understand. Our challenge was to employ game mechanics to help build up interest, awareness, and understanding of heating and cooling systems, while at the same time providing an enjoyable and engaging activity. Through many rounds of playtesting and interviews, we converged on the design presented here. We start with a conceptual framework describing modern energy practices, after which we describe the game design and reflect on its strengths and weaknesses.
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Michael Horn, Northwestern University
Michael Horn is an Associate Professor of Computer Science and Learning Sciences. He studies the design of playful technology-based learning experiences.
Pryce Davis, The University of Nottingham
Pryce Davis is an Assistant Professor in Learning Sciences at the University of Nottingham. His research interests include learning in informal settings, public engagement with science, and the design of learning environments.
Amartya Banerjee, Northwestern University
Amartya Banerjee is a Research Associate in Computer Science at Northwestern University.
Reed Stevens, Northwestern University
Reed Stevens is a Professor of Learning Sciences in the School of Education and Social Policy at Northwestern University. His research interests include ethnographic and interactional studies of learning and designs for learning that support creativity, agency, and the exploration of interests. He leads the FUSE Studios project.
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