Play, Design, Create, Fail, Teach, and Repeat: A Design Case Of Designing a Maker Education Course for Preservice Teachers
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Abstract
This design case shows a course designed for teaching preservice teachers about how to design literacy-infused STEAM learning experiences that involve both making and the use of educational technology at a large Midwestern land-grant university in the U.S. This course emphasizes the high-tech making activities in PK-12 formal education that offers students richer, more engaging, and potentially more meaningful learning experiences. The course expects to equip the preservice teachers with the understanding and skills they need to be ready to transform existing curricula in PK-12 education, incorporate curricula that cultivate creativity, design thinking, and problem-solving, and provide students authentic instructions and the opportunities to be the creators and owners of their learning. The current design case highlights design decisions during the design process.
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Yi Jin, Kennesaw State University
Yi Jin is an assistant professor of instructional technology at the School of Instructional Technology and Innovation of the Bagwell College of Education at Kennesaw State University. Her research explores technology integration in PK-20 education, focusing on maker education, computational thinking, and the TPACK framework.
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