The Lightboard: Expectations and Experiences

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Sarah McCorkle
Paul Whitener

Abstract

This case study describes a small-scale Lightboard pilot and a full-scale Lightboard build with accompanying studio at a small, private liberal arts college in the southern United States. This article will provide an overview of the Lightboard landscape in higher education, offer considerations for the construction of a Lightboard, and share the authors’ experiences and outcomes. In writing this article, the authors’ goal is to present an attainable use case for the construction of a Lightboard by introducing a simplistic pilot design that was well received by faculty and administrators.

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How to Cite
McCorkle, S., & Whitener, P. (2020). The Lightboard: Expectations and Experiences. International Journal of Designs for Learning, 11(1), 75–84. https://doi.org/10.14434/ijdl.v11i1.24642
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Articles
Author Biographies

Sarah McCorkle, Ohio University

Sarah McCorkle is an instructional technology Ph.D. candidate at Ohio University’s Patton College of Education. Her research interests include faculty development and technology integration in teaching and learning. Prior to her doctoral studies, McCorkle spent four years at Wake Forest University as an Instructional Technology Specialist focusing on faculty development, flipped classrooms, and introducing campus-wide instructional technology initiatives and pilots.

Paul Whitener, Wake Forest University

Paul Whitener is the Assistant Director of Digital Fabrication and Maker Education at Wake Forest University. He manages the WakerSpace, the community makerspace at the university. With a background in television production and electronic engineering, Paul brings over 30 years of experience to his role. He works with faculty, staff, and students on a daily basis, helping them to “make and create” by leading workshops geared towards both academic and extracurricular learning and making for the WFU community. These workshops include Arduino, Raspberry Pi, Makey Makey, woodworking, laser cutting/etching, and 3D printing.