“Playing Doom”: A Design Case in Self-Defense Training
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Abstract
We report a design case in the context of self-defense training, that was designed by participants of a coach development course for violence prevention coaches for emergency services. The game was designed to foster skill development with regards to the defense against knife attacks in the context of self-defense. Following pedagogical principles of representative learning design, this game gives an idea of how self-defense skills could be developed in a game-like and student-centered environment.
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Mario S Staller, Institute of Professional Conflict Management, Langen, Germany
Mario S. Staller is a professor at the University of Applied Sciences of Police and Public Administration North-Rhine Westphalia. His research focuses on optimal learning environments in training settings regarding interpersonal verbal and (un-) armed conflict.
Valentina Heil, Institute of Professional Conflict Management, Langen, Germany
Valentina Heil is a researcher at the Institute for Professional Conflict Management in Langen, Germany. Her research interests include the conception of the reality of violent encounters and tactical decision making.
Rüdiger Koch, Germany Federal Police
Rüdiger Koch is a police use of force coach at the Federal Police in Germany. His research interests include the pedagogy of police use of force and self-defense training.
Swen Körner, Institute of Professional Conflict Management, Langen, Germany
Swen Körner is a professor at the German Sport University Cologne heading the Department for Training Pedagogy and Martial Research.
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