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The presented design case gives examples of designing an Augmented Reality learning scenario about the Solar System with 6th grade. The case connects the physical and virtual worlds in Augmented Reality, like 3D planetary globes floating above the textbook. This way, students can interact with digital information embedded in the physical environment.
The stakeholders in the design process consisted of researchers in the role of designers, while teacher and students were co-designers and informants. During the process, several physical and digital prototypes were developed and tested.
Through the co-design development process, it became clear that the design affordances of Augmented Reality together with the scholastic content of the Solar System invited design potentials such as visualising far away objects by bringing them near i.e. being able to see what is otherwise difficult to perceive. Through the development process, the design potentials of Augmented Reality acted as a lens to access distant realities; included herein visualisation of planet sizes, their relationships, and movement pattern
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