Gamifying a Course to Teach Games and Simulations for Learning

Main Article Content

Susan L. Stansberry
Scott M. Haselwood

Abstract

This design case includes the challenges, considerations, and decisions associated with the design, development, and delivery of a master’s level educational technology course on teaching and learning with games and simulations. A master’s level course, Digital Games and Simulations in the Classroom, faced redesign in order to add a gamification component to be modeled through 3D GameLab and Shivtr. The design decisions made and resulting issues are detailed in this paper. This paper aims to reveal benefits in two key areas: (a) helping a population of primarily non-gamer educational technology graduate students see games and simulations as viable resources for improving learning and (b) modeling gamification as a means to help instructors use gamification as their own instructional strategy

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How to Cite
Stansberry, S. L., & Haselwood, S. M. (2017). Gamifying a Course to Teach Games and Simulations for Learning. International Journal of Designs for Learning, 8(2). https://doi.org/10.14434/ijdl.v8i2.20897
Section
Design Cases
Author Biographies

Susan L. Stansberry, Oklahoma State University

Susan L. Stansberry is an Associate Professor of Educational Technology, T.E.C.H. Playground Director, and Head of the School of Educational Studies at Oklahoma State University. Her research interests include learning design and technology, creativity, and curiosity.

Scott M. Haselwood, Oklahoma State University

Scott M. Haselwood is a candidate in the Ph.D. in Education/Educational Technology program at Oklahoma State University and the Director Instructional Technology at the University of Science & Arts of Oklahoma. His research interests include gamification, professional development, and social media.

References

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