“There's an App For That”®: Ghost Hunting with Smartphones

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Elizabeth Tucker

Abstract

This essay will explore how smartphone apps have influenced legend trips during the second decade of the twenty-first century. Since the late 1960s, folklorists have recognized that visitors to legend-related sites tend to follow a certain sequence: telling stories during travel to the site; participating in ritualistic, possibly rebellious behavior; and telling stories during travel home (Dégh 1968, Thigpen 1971, Ellis 1982-1983). When smartphone technology becomes dominant, does this sequence change in any way? Because it seems important to consider both long-established and more recent aspects of legend trip behavior, both will receive careful consideration here.

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