Meeting in the Ether: A Brief History of Virtual Worlds as a Medium for User-Created Events
Main Article Content
Abstract
Virtual worlds, shared graphical spaces on the Internet, are an exciting new medium of human presence for the twenty-first century. This article explores the origins, evolution, and future of the virtual world medium from their humble beginnings in multi-player games to their use in education, business, science, and engineering. Its focus will be on the development of social virtual worlds including environments such as Habitat, Active Worlds, and Second Life.
Downloads
Download data is not yet available.
Article Details
Section
Articles
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License