The Chinese Game Room: Play, Productivity, and Computing at Their Limits
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Published:
Oct 19, 2011
Keywords:
China, video games, artificial intelligence, political economy, ludocapitalism
Section
Essays
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Julian Dibbell
Abstract
An essay exploring the border between work and play based on the author's experiences visiting Chinese 'gold farms:' large factories with young gamers harvesting gold, i.e., virtual money and loot, from massively multiplayer online games (MMOGs).
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