Understanding and Representing Learning Activity to Support Design: A Contextual Design Example

dc.contributor.authorNotess, Mark
dc.date.accessioned2024-01-23T16:17:18Z
dc.date.available2024-01-23T16:17:18Z
dc.date.issued2005-10
dc.descriptionPresented at the Association for Educational Communications and Technology annual conference, Orlando, Florida, October 18-22, 2005
dc.description.abstractContextual Design is a well-defined method for gathering and representing user understanding within a coherent design process. This paper illustrates the value of Contextual Design to educational system design by describing a case study involving 14 contextual inquiry sessions that were carried out in and around the Indiana University music library, in support of designing technology for student learning. Findings are presented as diagrammatic work models, an affinity diagram, and a list of insights and design ideas. The utility of Contextual Design work modeling is assessed, and some limitations in its ability to represent learning are considered.
dc.description.sponsorshipThis material is based upon work supported by the National Science Foundation under Grant No. 9909068. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.
dc.identifier.urihttps://hdl.handle.net/2022/29596
dc.language.isoen
dc.rightsThis work may be protected by copyright unless otherwise stated.
dc.titleUnderstanding and Representing Learning Activity to Support Design: A Contextual Design Example
dc.typeTechnical Report

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