Three Key Competencies and Other Frameworks for HCI and Design Education
dc.contributor.author | Blevis, Eli | |
dc.date.accessioned | 2021-01-04T16:59:08Z | |
dc.date.available | 2021-01-04T16:59:08Z | |
dc.date.issued | 2021-01-04 | |
dc.description.abstract | This article updates and tabulates some Design theory and frameworks for teaching Design in the context of an Human-Computer Interaction Design (HCI/d) program. A perspective on implications for HCI/d programs is also shared, based on my own reflections about my experiences as program director and faculty. | en |
dc.identifier.uri | https://hdl.handle.net/2022/26048 | |
dc.language.iso | en | en |
dc.subject | Design Education | en |
dc.subject | Transdisciplinary Design | en |
dc.subject | Should do, Can do, Can know, Forms | en |
dc.subject | Design Process | en |
dc.subject | Design Motivations | en |
dc.subject | Design Presentation | en |
dc.subject | Content Theory | en |
dc.title | Three Key Competencies and Other Frameworks for HCI and Design Education | en |
dc.type | Technical Report | en |
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