Three Key Competencies and Other Frameworks for HCI and Design Education
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Abstract
This article updates and tabulates some Design theory and frameworks for teaching Design in the context of an Human-Computer Interaction Design (HCI/d) program. A perspective on implications for HCI/d programs is also shared, based on my own reflections about my experiences as program director and faculty.
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Design Education, Transdisciplinary Design, Should do, Can do, Can know, Forms, Design Process, Design Motivations, Design Presentation, Content Theory
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This work may be protected by copyright unless otherwise stated.
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Technical Report