Churchill Solitaire with Voice Recognition

dc.contributor.authorStoner, Sam
dc.contributor.authorRoberts, Calvin
dc.contributor.authorRayees, Mohammad
dc.date.accessioned2020-05-07T04:09:43Z
dc.date.available2020-05-07T04:09:43Z
dc.date.issued2020-04-24
dc.description.abstractOur goal as a group was to implement voice recognition features to a Churchill Solitaire game that another group was creating. The game is like a a buffed up version of solitaire. The player starts out with 2 full decks of cards and they must try and stack them all in victory row to win. Our original goal was to have these voice features that would assist the user in controlling the game via the likes of wake words. They would have been words like move, left, right, value. We made it to a point where we did get voice recognition working in a sense that we could turn speech being spoken into text. In other words, we got the first big part down of getting the voice recognition working however we weren't able to get it linked to the game yet for any functionality related purposes.
dc.identifier.urihttps://hdl.handle.net/2022/25426
dc.language.isoen
dc.titleChurchill Solitaire with Voice Recognition
dc.title.alternativeChurchill Solitaire+ (Voice Recognition)
dc.typePresentation

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