Churchill Solitaire with Voice Recognition
dc.contributor.author | Stoner, Sam | |
dc.contributor.author | Roberts, Calvin | |
dc.contributor.author | Rayees, Mohammad | |
dc.date.accessioned | 2020-05-07T04:09:43Z | |
dc.date.available | 2020-05-07T04:09:43Z | |
dc.date.issued | 2020-04-24 | |
dc.description.abstract | Our goal as a group was to implement voice recognition features to a Churchill Solitaire game that another group was creating. The game is like a a buffed up version of solitaire. The player starts out with 2 full decks of cards and they must try and stack them all in victory row to win. Our original goal was to have these voice features that would assist the user in controlling the game via the likes of wake words. They would have been words like move, left, right, value. We made it to a point where we did get voice recognition working in a sense that we could turn speech being spoken into text. In other words, we got the first big part down of getting the voice recognition working however we weren't able to get it linked to the game yet for any functionality related purposes. | |
dc.identifier.uri | https://hdl.handle.net/2022/25426 | |
dc.language.iso | en | |
dc.title | Churchill Solitaire with Voice Recognition | |
dc.title.alternative | Churchill Solitaire+ (Voice Recognition) | |
dc.type | Presentation |
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