P(l)aying online: Toys, apps, and young consumers on transmedia playgrounds
Loading...
Can’t use the file because of accessibility barriers? Contact us with the title of the item, permanent link, and specifics of your accommodation need.
Date
2020
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Routledge
Permanent Link
Abstract
Children engage their favorite media toys as interactive assemblages of virtual and real worlds, through popular characters and media narratives that ground a franchise's constitutive products-toys, video games, films, clothing, and other consumer goods. Often, toy transmedia retail websites resemble online playgrounds while advertising toys, games, and apps to young children. Children's transmedia sites are dense webs of consumer and imaginative practices, commercial products and playful desires, and embodied and digitized practices. Blurred practices of playing and paying on transmedia websites entangle children, popular toys, apps, avatars, and game mechanics as co-actants in assemblages in these contemporary play worlds
Description
Keywords
Citation
Wohlwend, K. E. (2020). P(l)aying online: Toys, apps, and young consumers on transmedia playgrounds. In O. Erstad, R. Flewitt, & B. P. Kümmerling-Meibauer, Íris Susana Pires (Eds.), The Routledge Handbook of Digital Literacies in Early Childhood (pp. 391-401). London: Routledge.
Journal
DOI
Link(s) to data and video for this item
Relation
Rights
Type
Book chapter