Virtual Reality
| dc.contributor.author | Sherman, Bill | |
| dc.date.accessioned | 2018-03-19T16:19:30Z | |
| dc.date.available | 2018-03-19T16:19:30Z | |
| dc.date.issued | 2018-02-16 | |
| dc.description.abstract | Virtual reality involves the use of 3D graphics and advanced interactions to immerse a real-world user in a simulated environment. Recent innovations such as the Oculus Rift, HTC Vive, Gear VR, and Google Cardboard have disrupted the virtual reality sector. Come learn about virtual reality opportunities here at IU in the reality labs, courses, and summer camps, and how you can make best use of these new technologies. | |
| dc.identifier.citation | Sherman, Bill. "Virtual Reality." 16 Feb 2018. Digital Tools & Visualization Methods for Humanists Series. Scholars' Commons, Wells Library, Indiana University, Bloomington. Retrieved from: http://hdl.handle.net/2022/2194. | |
| dc.identifier.uri | https://hdl.handle.net/2022/21941 | |
| dc.language.iso | en | |
| dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
| dc.subject | Digital Tools & Visualization Methods for Humanists Series | |
| dc.subject | Digital Humanities | |
| dc.subject | Advanced Visualization Lab | |
| dc.subject | Virtual Reality | |
| dc.title | Virtual Reality | |
| dc.type | Presentation |
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