3D Digitization for Research, Education, and Creativity

dc.contributor.authorGniady, Tassie
dc.contributor.authorRogers, Jeff
dc.date.accessioned2019-03-28T18:13:13Z
dc.date.available2019-03-28T18:13:13Z
dc.date.issued2018-09-28
dc.description.abstract3D printing is one of the hottest sectors in technology. It enables users to fabricate personal and scientific objects like never before. But before fabricating, users must create a 3D model built digitally using 3D CAD or acquired from the real world using 3D scanning, photogrammetry or drones. We have been working with 3D models and supporting advanced research in this area for more than a decade-- well before 3D printers were mainstream. This session will detail the equipment and workflows available to the IU community to enable 3D scanning and printing. In this session we will explore photogrammetry as it relates to the creation of 3D models of real world objects.
dc.identifier.citationGniady, Tassie & Jeff Rogers. "3D Digitization for Research, Education, and Creativity." 28 Sept 2018. Scholars' Commons, Wells Library, Indiana University, Bloomington. Retrieved from:
dc.identifier.urihttps://hdl.handle.net/2022/22886
dc.language.isoen
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectDigital Humanities
dc.subjectAVL
dc.subjectCyberDH
dc.subjectScholar's Commons
dc.title3D Digitization for Research, Education, and Creativity
dc.typePresentation

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