Chess and Go Part 1

dc.contributor.authorHofstadter, Douglas R.
dc.date.accessioned2017-10-13T19:35:16Z
dc.date.available2017-10-13T19:35:16Z
dc.date.issued1997
dc.descriptionIn the fall of 1997, Indiana University cognitive scientist Douglas Hofstadter, in his role as Visiting Professor at Stanford University’s Center for Computer-Aided Research in the Humanities (CCARH), organized a series of five public symposia centered on the burning question “Are Computers Approaching Human-Level Creativity?” The first symposium was about humans versus computers as chess players and as Go players (at that time, world chess champion Garry Kasparov had just been defeated by IBM’s Deep Blue system, a very provocative result). To view part 1 click on the link below.
dc.description.abstractThis first symposium was about humans versus computers as chess players and as Go players (at that time, world chess champion Garry Kasparov had just been defeated by IBM’s Deep Blue system, a very provocative result).
dc.identifier.urihttps://hdl.handle.net/2022/21744
dc.language.isoen
dc.publisherStanford Channel (Television station : Stanford, Calif.)
dc.relation.ispartofseriesAre Computers Approaching Human-Level Creativity?; 1 of 15
dc.relation.urihttps://purl.dlib.indiana.edu/iudl/media/673108wd20
dc.subjectArtificial intelligence
dc.subjectCognition
dc.subjectCognitive Science
dc.titleChess and Go Part 1
dc.typeVideo

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