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dc.contributor.author Frend, Chauncey
dc.date.accessioned 2019-03-28T18:13:39Z
dc.date.available 2019-03-28T18:13:39Z
dc.date.issued 2018-09-28
dc.identifier.citation Frend, Chauncey. "Augmented & Virtual Reality." 28 Sept 2018. Scholars' Commons, Wells Library, Indiana University, Bloomington. Retrieved from: en
dc.identifier.uri https://hdl.handle.net/2022/22887
dc.description.abstract Augmented reality is an exciting field that blends the real world with a virtual and synthetic world. The most popular devices supporting augmented reality include mobile phones (think Pokemon GO!) or headsets such as the Microsoft Hololens. In this session, staff from the UITS Advanced Visualization Lab discuss the latest technologies and share examples of projects and workflows that will help you begin using augmented reality. Virtual reality involves the use of 3D graphics and advanced interactions to immerse a real-world user in a simulated environment. Recent innovations such as the Oculus Rift, HTC Vive, Gear VR, and Google Cardboard have disrupted the virtual reality sector. Come learn about virtual reality opportunities here at IU in the reality labs, courses, and summer camps, and how you can make best use of these new technologies. en
dc.language.iso en en
dc.rights.uri https://creativecommons.org/licenses/by/4.0/ en
dc.subject AVL en
dc.subject Virtual Reality en
dc.subject Augmented Reality en
dc.title Augmented & Virtual Reality en
dc.type Presentation en


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