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dc.contributor.author Hardesty, Juliet
dc.date.accessioned 2018-04-17T14:38:09Z
dc.date.available 2018-04-17T14:38:09Z
dc.date.issued 2018-04-11
dc.identifier.uri http://hdl.handle.net/2022/22029
dc.description.abstract 3D digitization, born-digital 3D objects, and Virtual Reality (VR) - the techniques to create these kinds of items and the access and scholarly research applications for these items within libraries and cultural heritage institutions are becoming more real (and less virtual) as costs come down and technical equipment becomes more friendly to use. IU already has 3D digital collections that are actively growing. We need a way to describe these items so they are discoverable and accessible for research use, even when that means extremely large files that can require specialized software to recreate or evaluate the models. We also need to be able to preserve 3D digital and VR objects. This talk will consider how we can accomplish these goals, the work currently occurring among libraries and cultural heritage institutions, and how best to apply metadata in the third dimension. en
dc.language.iso en en
dc.publisher Indiana University Digital Collections Services en
dc.relation.isversionof Click on the link below to play this video.
dc.relation.uri https://purl.dlib.indiana.edu/iudl/media/j23603s478
dc.subject Metadata en
dc.subject 3D digitization en
dc.title Metadata in the Third Dimension: Describing 3D digital objects for access and preservation en
dc.type Presentation en


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