Citation:Chauncey Frend and Michael J. Boyles. 2015. "Programmable immersive peripheral environmental system (PIPES): a prototype control system for environmental feedback devices." Proc. SPIE 9392, The Engineering Reality of Virtual Reality 2015, 939209 (March 17, 2015); doi:10.1117/12.2083410; http://dx.doi.org/10.1117/12.2083410. Also available at: http://hdl.handle.net/2022/19727
This paper describes an environmental feedback device (EFD) control system aimed at simplifying the VR development
cycle. Programmable Immersive Peripheral Environmental System (PIPES) affords VR developers a custom approach
to programming and controlling EFD behaviors while relaxing the required knowledge and expertise of electronic
systems. PIPES has been implemented for the Unity engine and features EFD control using the Arduino integrated
development environment. PIPES was installed and tested on two VR systems, a large format CAVE system and an
Oculus Rift HMD system. A photocell based end-to-end latency experiment was conducted to measure latency within
the system. This work extends previously unpublished prototypes of a similar design. Development and experiments
described in this paper are part of the VR community goal to understand and apply environment effects to VEs that
ultimately add to usersâ perceived presence.