Designing a Mobile Application: The Case of iAdvocate

Main Article Content

Alan R. Foley

Abstract

In this article, the design of a mobile application (app) called iAdvocate is illustrated. The goal of iAdvocate is to share and develop specific strategies with parents of children with disabilities for working collaboratively with a school team to improve their children’s education. iAdvocate uses problem-based learning strategies, simulations, and provides contextual access resources to build parental advocacy skills and knowledge. iAdvocate provides parents with both information and strategies regarding their educational rights and getting their child’s needs met. The goal of iAdvocate is to share and develop specific strategies with parents for working collaboratively with a school team to improve their children’s education. iAdvocate contains three sections: strategies, a compilation of approaches that parents can pursue as advocates; resources, which lists and, where possible, links to such references as laws, books, articles, web sites, video presentations, and organizations that provide information on inclusive education; and, responses, which features simulated interactions, such as replies to common statements made by school professionals regarding services and accommodations for children. This case illustrates the design processes and techniques used to develop an instructional mobile application by presenting the background and context of the project, initial design and design iterations, negative case analysis, and prototyping. Additional documents illustrating the project background, and design process are also included.

 

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Article Details

How to Cite
Foley, A. R. (2012). Designing a Mobile Application: The Case of iAdvocate. International Journal of Designs for Learning, 3(1). https://doi.org/10.14434/ijdl.v3i1.1380
Section
Multimedia
Author Biography

Alan R. Foley, Syracuse University

Alan Foley is an Associate Professor of Instructional Design, Development and Evaluation at Syracuse University. His work focuses on implementing design research techniques to create innovative, inclusive learning technologies. His research interests include accessible cyberinfrastructure, inclusive mLearning, and learning technology access in developing countries.