The Chinese Game Room: Play, Productivity, and Computing at Their Limits

Julian Dibbell

Abstract


An essay exploring the border between work and play based on the author's experiences visiting Chinese 'gold farms:' large factories with young gamers harvesting gold, i.e., virtual money and loot, from massively multiplayer online games (MMOGs).

Keywords


China; video games; artificial intelligence; political economy; ludocapitalism

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DOI: http://dx.doi.org/10.14434/artifact.v2i2.3950